Final Fantasy’s battle system seems to be something no one can agree on. Some people prefer the Active Time Battle seen in the majority of titles. Some like the true turn based style as seen in FFX. Some deranged souls even enjoy the free roaming battles featured in FFXII.
I have mulled over what the best combination of these mechanics are and I truly believe that FFVII: Crisis Core has gotten it the closest. I agree with the free roaming people that just standing there scrolling through menus is boring, but I still believe the battles should be random. There are definitely things I would change about Crisis Core’s battle system. As many agreed, it seemed to be just an “X” button mashing affair. Instead of having to press the X button for every swing a la Kingdom Hearts, simply selecting an attack button from a menu and then the character getting to attack on a set time schedule reflecting their speed, a la Star Ocean, would be way easier on our thumbs.
Ummm...I'm a 15 year old kid that lives somewhere in the US. I post on all of my blogs, my most famous being Default Prime (defaultprime.com). I also am a freelance web designer and author for some sites, and reap the benefit of this as I don't have to take up a "real" job. I also love to snowboard and skateboard, my two favorite sports in the WHOLE wide world.