A portion of a Siliconera interview with Christopher Kaminski, Associate Producer at Sega…
S: MadWorld kind of reminds of Smash TV, but more violent. What was PlatinumGames’ inspiration for the design?
CK: One of the things they really wanted to do was make a game unique to the Wii. I mean that was the idea. What can we do with the Wii that was new and they went from there. That was the core idea of making a game for the platform.
S: When I saw the demo the enemies didn’t seem very reactive. You could walk up and kill them without resistance. Are the enemies more interactive? Don’t tell me they just stand there.
CK: [Laughs] They will be much more interactive. For the purpose of the demo we wanted to highlight the moves Jack does. Obviously, the game is still in development, and yes we will definitely have enemies that will fight back.














